﻿using BlockeyEssentials.ScreenSystem;
using Blockey.MenuSystemScreens;
using Microsoft.Xna.Framework;

namespace Blockey.ScreenManagers
{
    public class CreationManager : ScreenManager
    {
        public CreationManager(Game oGame)
            : base(oGame)
        {
            //AddScreen(new MenuBackgroundScreen(this));
            AddScreen(new CustomCharacterScreen(this));
        }
    }
}
